Some of the moves or combos may be missing because of constant change to the move set. So aside from this, you can do some experimenting.
If you are having a hard dime winning, you may increase the damage for any move you like.
Right now he's more dependant on long combos to get a win.
----------[HP]
HP,HP,HP
HP,HP,HK
HP,HP,LK
HP,HP,HP, D,F+HK...
HP,HP,HP, D,F+HP,HK,HK
HP,DF+HP
HP,LP,HP
HP,LP,LK,LK
HP,LP,LP
HP,F+LP
HP,D+LP...
HP,D+LP,D+HP...
HP,B+LP,D,B+HP
HP,B,B+LP
HP,D,F+LP
HP,D,B+LP
HP,HK
HP,D,F+LK...
HP,F+HK+LK
HP,B+HK+LK,B
F+HP = combo breaker while blocking, once every 5 seconds.
DF+HP = Hammer Stab
D+HP,HP on move hit = Uppercut to fire breath throw
D+HP,D,U = On move hit = teleport dive kick
D+HP, DB+LK = On move hit = cancel uppercut pause
D+HP, F,F+HP = On move hit = fire breath
B+HP,HP...
B+HP,HK
B+HP,LK
B+HP,LP,D,B+HP...
DB+HP = Back fist, has 3 reversal frames 1,2 and 4 you get 3 different counters off it.
frame 1 = Armour, continues to back fist
frame 2 = Spear toss
frame 4 = chop
B,F+HP,HP = uppercut spear swing to MK1 movie spear toss
B,F+HP,B+HP = uppercut spear swing to Back spin spear toss
F,F+HP = Fire breath
F,F+HP~LP = Fire breath throw
D,F+HP, HK, HK = ground or air teleport combo.
D,B+HP (ground or air) = Teleport punch
B,B+HP = back turn spear toss, catches or just hits a different distances.
HP+run = blade uppercut
HP+run,HP,B+HP
HP+run,DF+HP
----------[LP]
LP,HP
LP,D+HP
LP,LP
LP,HK
DF+LP = Head butt, do a back flip during p2's collapse state for the sweep fall animation.
DB+LP = Mid Power punch
DB+LP,D,B+HP = Mid Power punch to teleport punch
B+LP = Hammer punch
B,B+LP = Catch spear
F,B+LP = Twirl spear
F,B+LP, F = Twirl to catch spear
F,B+LP,LP = Twirl to down spear swing...
F,B+LP, B+HK = Twirl to round house
D,F+LP = Down spear swing...
D,F+LP,F at end = Down spear swing to quick spear toss, no hold
D,F+LP,B at end = Down spear swing to quick spear toss, holds
D,F+LP,Hold F = Down spear swing to spear toss, holds
D,F+LP,Hold back = Down spear swing to Twirl
D,B+LP = step spear twirl
D,B+LP,F at end = step spear twirl to quick spear toss, no hold
D,B+LP,B at end = step spear twirl to quick spear toss, holds
D,B+LP,Hold F = step spear twirl to spear toss, holds
D,B+LP,Hold back = step spear twirl to Twirl
B,B+LP (air)
F+LP = combo breaker usable once every 5 seconds while blocking.
----------[HK]
HK,HK
HK,U
HK,B+HP
HK,B+HK
HK,Hold B+HK
F+HK
D+HK
DB+HK = back turned = evade, Knee up = Reversal and usable once every 5 seconds as combo breaker.
B+HK,hold B = P2 falls like in UMK3
B+HK = don't hold B = Stagger hit reaction like MK1
B+HK,U = Back hook kick to Round house
B+HK,D = Back hook kick to High Kick
D,B+HK = regenerate life
F+HK = combo breaker, can be done once every 5 seconds while blocking.
F+HK+Run = Hop round house from MKDA cinema spot vs Quan chi.
D,F+HK = flying knee
----------[LK]
F+LK when close = Knee
F+LK (close), LP
F+LK (close), U
F+LK (close), HK
F+LK (close), LK...
F+LK (close),B+HK...
DF+LK, or optional F+LK when close
D+LK
DB+LK = Reversal, usable while blocking, once every 5 seconds & able to cancel from a landed uppercut.
B+LK
D,F+LK = MK1 movie spear stance (Hold run to stay in the stance)
D,F+LK,HP = Wall slam spear toss, not a guaranteed catch.
D,F+LK,LP = catch spear toss
F+LK = combo breaker, can be done once every 5 seconds while blocking.
F+run+LK = Double kick from MK vs DCU
To do the regular combo starter knee while running, don't hold the run button.
----------[HP+LP]
HP+LP = Throw, can throw air born opponent
B+HP+LP = Round house throw = Kicks air born opponent, throws Standing opponent, blockable low.
F+HP+LP = Inner flame throw
D+HP+LP = Inner flame
----------[HK+LK]
HK+LK = Fall back evade & invulnerable to special moves.
F+HK+LK = Back flip moving forward, can be done while running.
B+HK+LK = Back flip moving back, hold Back for extra flip.
----------[misc]
D,U = teleport dive kick
Hold left or right to control where he lands after the kich hits.
Right when any catch spear connect, hold up to do the dive kick